Published 2018 | Version v1
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Game Mechanics, Experience Design, and Affective Play

Description

This chapter explores games as a major object of study in both media theory and practice. We begin by identifying two competing critical approaches to games: the proceduralist (which emphasizes rules, objectives, and systems) and the play-centric (which emphasizes modes of player response). By distinction, we advocate for a middle ground, a type of experience design that foregrounds the ways players can affect and be affected by a game: experientially, kin - es thetically, and ideologically. The main site for this elaboration of affect is game mechanics. The chapter draws from close readings of existing digital and analog games, as well as tech - niques developed through the creative process in the Game Changer Chicago (GCC) Design Lab, to which we both belong. Ultimately, we offer a sketch of a practice-based research method for designing learning-oriented and serious games in media studies.

Notes

"Game Mechanics, Experience Design, and Affective Play." Co - authored with Peter McDonald . Book chapter for Routledge Companion to Media Studies and Digital Humanities. Ed. Jentery Sayers. Routledge. 2018. pp . 174-182.

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Additional details

Identifiers

DOI
10.25846/xzr3-2k81
Other
oai:knowledge.uchicago.edu:250

UChicago Information

Division(s)
Arts & Humanities Division
Department(s)
Cinema and Media Studies, English Language and Literature