Published December 2021 | Version v1
Thesis Open

For the Horde!: Nationalism and Group Identity in World of Warcraft

Creators

  • 1. University of Chicago

Contributors

Advisor:

Description

Virtual spaces have become essential for many during the COVID19 global pandemic. Video games are understandably a popular choice during such times to socialize and escape the real world, even if for a brief moment. At the same time, among International Relations (IR) literature, scholars have often discussed nationalism as a central aspect of nation- building and a sentiment so powerful that it can be a resource to gain an upper-hand in violent international conflict. This paper applies nationalism literature to virtual worlds, a connection that remains largely unexplored. In order to investigate whether the behavior of World of Warcraft (WoW) players mirror existing indicators of nationalism, I collected survey data from 200 WoW players regarding their gameplay and opinions about the game. I argue that people's sentiment regarding their in-game communities share compelling similarities with that of real- life communities, hinting that perhaps nationalistic sentiments could arise in virtual settings.

Files

ForTheHorde_DKim.pdf

Files (466.9 kB)

Name Size Download all
md5:171ff4a09f4588a1d236e7b12452a84b
466.9 kB Preview Download

Additional details

Identifiers

Other
oai:uchicago.tind.io:3529

UChicago Information

Division(s)
Social Sciences Division
Department(s)
Committee on International Relations (CIR)